The purpose for these Maya tests where to see how modelling the characters from shard like shape’s react as shadows in my expressionistic world I’m creating and to see if it works transforming in a sufficient manner. The idea for this derived from a small clip found on http://www.clearmag.com/category/video-art/ take a look at (Heartbreaker by Arph).
I played around with Maya dynamics to generate the effect and used some editing techniques in After Effect to capture some of the movements.
Bird render 1
Bird render 2
Example of n cloth at work
If we look back on some thing suggested earlier in the weeks of the project an idea rose about having some kind of morphing distortion warp from the wall in my scene. I’ve managed to come up with a possible resolution to this idea using Maya ncloth.
This illustration describes the morphing from the wall which represents the shadow monsters/creatures.