A significant part of the first scene shall portray some manipulation so it’s important I find the viable solution for this. I think this system works quite well and render time is keep to a minimal.
The model above was shaped from basically extruding the vertices on a low res model. It’s something I may consider to help structure my final characters. Once modelled it was placed in-between a fluid container as it emitted particles represented by the blue swirl in the screen shot below.
The emitted particle in the screen shot above has been influenced to react with the model causing it to deform. In the render shown below it may seem quick simple but for what I’d like to achieve it’s a contender for my choice of use.
The next line of the process, as a simplified version the rendered sequence has been projected onto a plane to show an example of what I’ll be doing.
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