The major concern with lighting was how I was going to portray the low energy contrast with the last scene. I wanted to have a night outlook in which my character is placed as it will really bring out the variance from the earlier scene.
From the tutorials received over the duration of the unit I was inspired by one in particular using a HDR (high dynamic range) image to create atmospheric lighting on my scene as a whole. Having difficulty locating the perfect HDR image I decided to use and modify one from the tutorial. Experimented with the exposure channels with others in Photoshop to achieve a night look as this was my aim.In addition to the image basic Maya lights where added with some tweaks here and there.
Test Renders
Final Render
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