Tuesday, 25 May 2010

Character Model

We learnt a great deal of information from the start of the year with modelling characters and other things, getting the topology flow correct for better results was an important skill in which I am trying to perfect however I still need to work on it. Although my character is very basic this does not stop the ways of thinking. This is a small yet complex model in my head and shall remain like that. I feel that I have the necessary resourceful information to carry out a model for the E4 character from turnaround sketches and concepts.



Starting off with modelling out a quarter of my character...
Mirroring to create half of the model then adding adjustments to the mesh…
Last of all repeating the mirror once again and add more modifications.
A helpful method I discovered was to use the deformers to improve my model.
The two model variations
The next step in the pipe line was to figure out the kind of rigging that was going to be used on my character, in the tutorial sessions I underwent some great examples which showed me there is more then one way to do it. As the motion being used in the final composite, I wanted to be very limited with the Rigging and try not to dive to deep into as it may have proved to be time consuming, so therefore in the end product rigging on a low level was used with the from a lattice deformer.
(Lattice Deformer)
Final Characters Render 1
Final Characters Head Band
Final Characters Render 2

6 comments:

Z Moat said...

Hey man, love the 'Kill Bill' colour scheme!! Great Stuff. ^_^

Rdhillon said...

haha thanks :)

Tom Beg said...

Kill Bill??? pffft. Game of Death fool. :P (Ignoring the fact that Kill Bill is way better than Game of Death but whatever...)

Alan Postings said...

E4 logo has to stay purple I'm afraid!

Rdhillon said...

ermm this is just the character for the scenes i have reference for the purple E4 in the final animation is this ok?

Keith Larkin said...

Game of Death has Bruce Lee, so no contest, Although Uma is kinda fit....