The layout for my modelling process I find to be very important this will determine the areas in which my models (architecture) will sit and also give a small sense of scale. I can no look back at the layout and derive a model for example pre-visualization as I would like to show the camera movements within the scene. Having this ready is essential after the modelling, texturing, lighting is I can commence rendering.Pre-visualization
The animation shall circulate my game environment we are diving into a utopian realm constructed from the Logan’s Run novel, I felt there is a need for the main backbone of my project being the novel to show and shine its significance to the transcription that I am depicting. The palm crystals is a good indication also entity as this can be seen as the main focal area to the whole Logan’s run story. Society having to controls the level of population that live in the underground quarters renew there crystals, coming of age where they are no longer authorized to live, therefore in terms of my games platform I am creating a stage for a character/characters to manoeuvre in.
The idea is to merge and render out 2 may be 3 separate passes together, hence the camera movement around my environment this will allow me to showcase the model wireframe. I would then like to show a kind of transformation going into a toon shader perhaps then the finalized texture much like what is being exhibited in this showreel below by Ryan Taylor.
I received some help from my colleges about the way in which I’d like to manipulate my camera, I was unsure how to focalize the camera to a certain position while animating it along a curve as a motion path and so come up with this solution which helped with my the pre-visualization.