Thursday, 15 April 2010

Maya modelling work update

Maya Work
The modelling process has been a long one and now ready to finish up on it for now. In order to get the maximum efficiency from the sketches of my environment, time was needed on the models (examples below). Being low res however simplistic this classified the structures and pieces of geometry as games models so very pleased with the outcome achieved here. In the past I have created scenes on a much smaller scale so therefore things are much broader now on this unit, from my experiences of modelling I’ve used basic techniques keeping things very low key and manageable, as one of the main aims for this unit was to push myself to explore more boundaries this has resulted in undertaking a higher level of understanding. Some of theses goals include laying out UV’s, texturing and lighting appropriately.