Tuesday, 7 December 2010

Modelling Phase: 3

The characters born out of my poem has taking many hours of attention and now ready for them to be displayed, some tough challenges had been over come however there will be many more as i feel they're ready for the rigging and skinning phase. As discussed before the major details have been covered, some discovery in concern to the scale and look of the models have been re addressed and the overall visual appearance has been improved.the edge flow of the geometry is look fairly good therefore happy for move forward now.
Bear
Model-Non Smooth
 Smooth
 Bear Model 2
To break away from having just a simple looking model although it will serve its purpose i have created the additional shard like model which follows the style of the alchemy art produced as the main aesthetic to my characters design.A lot of interest into the making of this model had been expressed, i simply 1. Duplicated my bear model 2. Ensured the keep faces was unchecked 3. Extracted the model into individual pieces 4. And finally used the sculpture geometry tool in order to add variances to the mesh.
Bird
Model Non-Smooth
 Smooth
Hound
Model Non-Smooth
 Smooth

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