I have come across an interesting diagram which displays a ready made rig structure for my quadrupeds, the sketches done previously in relation to my characters bare similarity to the structure however these are much more detailed.
Taken from a presentational thesis the model-based reconstruction of creature animation, found online illiterates an intuitive array of information located to help my understanding of the animal anatomy and structure, the information obtained shows different aspects of measured and observed locomotion. Its interesting to see when rigging/animating you often only consider the bones in which the model is comprised of and the characters model itself, I know now from the information there are other things to take in account for instance how each part of the animals structure (skeleton, muscle, skin) interacts with one another. As shown in the figures below.
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