Tuesday, 13 April 2010

Concepts are complete.

Stage for the art of my transcription project is now at a satisfctory state and happy to continue with the modelling and another element to conclude my assignment. Once having sketched my environment adding colours and detail in Photoshop helped dramatically with the visualization in Maya, below are various some but practical details used in my final concept.
These are the final concept of my scene.
Concept 1
Concept 2


Concept 3
I felt that by starting off with basic black and white colour value on the two preliminary pieces allowed me to further develop a more complex colour concept as the final rendition oozes depth in the main concept its clear enough for me to give a good repetition towards the structures in my Maya work, it is important that the detail are flushed out enabling a better understanding for my texture ect, the idea was to create an depth study for all three however proving to be time consuming therefore in order to achieving my deadline this needed to be cut short. very pleases with the outcome here.

Sunday, 28 March 2010

Additional sketches

The arena for my cg platform is really taking place now here are some additional sketches used to develop my scene further to the next level.
Light and dark values

Wednesday, 24 March 2010

Maya Work

The layout for my modelling process I find to be very important this will determine the areas in which my models (architecture) will sit and also give a small sense of scale. I can no look back at the layout and derive a model for example pre-visualization as I would like to show the camera movements within the scene. Having this ready is essential after the modelling, texturing, lighting is I can commence rendering.
Pre-visualization





The animation shall circulate my game environment we are diving into a utopian realm constructed from the Logan’s Run novel, I felt there is a need for the main backbone of my project being the novel to show and shine its significance to the transcription that I am depicting. The palm crystals is a good indication also entity as this can be seen as the main focal area to the whole Logan’s run story. Society having to controls the level of population that live in the underground quarters renew there crystals, coming of age where they are no longer authorized to live, therefore in terms of my games platform I am creating a stage for a character/characters to manoeuvre in.

The idea is to merge and render out 2 may be 3 separate passes together, hence the camera movement around my environment this will allow me to showcase the model wireframe. I would then like to show a kind of transformation going into a toon shader perhaps then the finalized texture much like what is being exhibited in this showreel below by Ryan Taylor.


Camera Test


I received some help from my colleges about the way in which I’d like to manipulate my camera, I was unsure how to focalize the camera to a certain position while animating it along a curve as a motion path and so come up with this solution which helped with my the pre-visualization.

Tuesday, 23 March 2010

Model Layout

The layout for my modelling process I find to be very important this will determine the areas in which my models (architecture) will sit and also give a small sense of scale. I can no look back at the layout and derive a model for example pre-visualization as I would like to show the camera movements within the scene. Having this ready is essential after the modelling, texturing, lighting is I can commence rendering.

Saturday, 20 March 2010

Further Whiteboard Concepts

The art created on my whiteboard is coming to the end now I feel that I have created enough information to work from and time to produce a higher standard on paper, these are the examples used to develop the finished art work for the transcription unit.